地牢探索者

地牢探索者

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Delver is a first person action roguelike dungeon crawl with crunchy pixels. T

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应用介绍
Delver is a first person action roguelike dungeon crawl with crunchy pixels. Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, horde potions, and level up! Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface. Getting to it may be the easy part. Levels are randomly generated in each playthrough - you'll never know quite what's around the corner. Features:* Permadeath - once you're dead, you're dead* Randomized levels - never the same game twice* Loot hoarding* Chunky pixels! Development log: http://forums.tigsource.com/index.php?topic=24764.0Follow me on twitter: https://twitter.com/cuddigan Delver is still in early development, will be updating frequently - hopefully weekly. Buying now is supporting development, who needs a Kickstarter? ---- Recent Changes 0.7c / 0.7b* Fix for audio crash on some devices* Fix for door crash* Fix for ladder shading 0.7* Lots of performance fixes* Doors!* Engine support for static meshes* Engine support for editor placed entities* Angled walls!* Decals!* Mo betta caves* New dungeon tiles 0.66b* Fixed issue with getting stuck outside the level on load / level change 0.66* Fixed issue where devices that could play earlier versions fine had problems with 0.65 0.65* New equip system* Better spell effects* Slopes!* Graphical enhancements* Performance tweaks* Reduced memory usage 0.63* Added bows and arrows* Better magic effects* Switched the map icon to a minimap* Charging a ranged weapon shows a crosshair 0.62* Engine improvements and fixes* Fixed music / sound related crash (sounds weren't unloading on quit)* ??? :) RPG roguelike dungeon crawl 钻研者是第一人称动作roguelike的地牢抓取脆脆像素。 以一个冒险家的角色,他们的命运,试图在黑暗的地牢(也可能是可怕的死亡)。打怪物,抢战利品,部落药水和水平! 在最黑暗的地牢,并试图把它带回来的表面深处的Yithidian ORB任务。获取它可能是最容易的部分。 水平是随机生成的每个通关中 - 你永远不会知道是什么指日可待。 特点:* Permadeath - 一旦你死了,你死定了*随机水平 - 从来没有在同一场比赛中两次*赃物囤积*矮胖像素! 开发日志:http://forums.tigsource.com/index.php?topic=24764.0按照我的在t??witter:https://twitter.com/cuddigan的 遁地兽仍处于早期开发阶段,将经常更新 - 每周希望。现在购买配套开发,谁需要一个Kickstarter的? ---- 最近的变化 0.7C / 0.7B*修复了在某些设备上的音频崩溃*修正了车门防撞*修正阶梯阴影 0.7*大量的性能修复*门!*引擎支持静态网格*编辑器放置实体的引擎支持*斜角墙壁!*贴花!*钼斗鱼洞穴*新的地牢砖 0.66b*修正问题陷入负载/电平变化的水平外 0.66*固定问题,即设备可以发挥的早期版本的罚款有问题0.65 0.65*新装备系统*更好的法术效果*斜坡!*图形增强功能*性能调整*减少内存使用情况 0.63*增值的弓和箭*更好的魔法效果*交换一个微缩地图图标*远程武器充电显示十字线 0.62*发动机的改进和修正*修正了音乐/声音相关的崩溃(声音不卸载退出)*?? :) 地牢抓取RPG roguelike
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